#include "Pawn.h"


Pawn::Pawn()
{

	 m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture(L"resource/graphics/char.png");
}


Pawn::~Pawn()
{
}

void Pawn::Update(float elapsedTime)
{

}
void Pawn::Render(void)
{

	SGD::GraphicsManager::GetInstance()->DrawRectangle(m_recCollide, SGD::Color(255, 0, 0));
	SGD::GraphicsManager::GetInstance()->DrawTexture(m_hImage, GetPosition());


}
void Pawn::HandleCollision(const IEntity* pOther)
{

	int bawlz;

}

void Pawn::PreformBehavaior(void)
{

}
